It has been about a year since I wrote about my experience with TribalNet, a web application that was based on OpenSim. That experience taught me that my router suffers from the problem known as “NAT Bounce,” which prevents certain data packets from arriving at their proper destination. So after a long period of discouragement, I finally decided to rent a dedicated Windows Server from a web hosting service, and to try to get OpenSim running on that. But while I managed to get OpenSim running on the server, for some reason my avatar was unable to log in to it.
Entries Tagged 'OpenSim' ↓
OpenSim Act Two
June 7th, 2009 — OpenSim
Promise and Problems of TribalNet
June 30th, 2008 — OpenSim
I first learned about TribalNet by reading a post on UgoTrade’s blog. As UgoTrade explains, TribalNet is a new web application based on OpenSim and which introduces a key innovation: the decentralized grid. The end users bring their own computing power to a grid made up of whoever happens to be connected at the moment, in the spirit of peer-to-peer.
Running OpenSim in Standalone Mode
June 22nd, 2008 — OpenSim
How would you like a whole sim to play around with, all for yourself, and totally free?
Astonishing as it sounds, this is already possible. There are just a few major limitations. You must settle for using the OpenSim software package, which still lacks a great many functions, when compared to all that you can do in Second Life. You must also put on your “do-it-yourself” hat, and be prepared to hack your way through the tough spots. And to start with, you must settle for being all alone on your self-contained little sim, because connecting your sim to a grid on the Internet is a much more complicated affair.